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Dragon Age is a fantasy role-playing franchise developed by BioWare. The series focuses on the continent of Thedas, and tells stories spanning multiple nations and various time periods. The series is named for the time it primarily takes place in: the Age of the dragon.[1]

Gameplay

Dragon Age: Origins[2]
  • Six unique origin stories, each with a story that affects the game as a whole: City Elf, Dalish Elf, Dwarf Commoner, Dwarf Noble, Human Noble, and Magi.
  • Three base classes to choose from: rogue, warrior or mage.
  • Three playable races: dwarf, human, and elf.
  • Party-based gameplay with the player's character, plus up to three other characters chosen from a larger pool during the game.
  • Combat is real-time pause-and-play tactical. What this means is that you select an enemy to begin attacking automatically, and at any point can pause the game to select commands.
  • The camera provides an over-the-shoulder viewpoint when zoomed in, or an isometric-style viewpoint when zoomed out, although on the console editions, zooming, and therefore the isometric-style viewpoint, is unavailable.
  • Spell interactions (e.g. a blizzard spell can put out fires, and fire spells can ignite grease from a grease spell).
  • Depth-of-field effects which can be switched off via the options menu.
Dragon Age II[3]
  • Protagonist's identity is fixed (other than gender).
  • New narrative style, set over the course of a decade.
  • Overhauled combat mechanics that emphasize the uniqueness of each class.
  • Updated graphics and a new visual style.
  • More cinematic interactions and romance with companions.
Dragon Age: Inquisition[4]
  • Part of the gameplay of Inquisition involves obtaining and maintaining power in various regions of the map. In part, this is done through strongholds, which can be seized and used to accomplish various tasks, and which serve as a hub for promoting the interests of the Inquisition.
  • Combat in Dragon Age: Inquisition has a greater focus on strategy than does Dragon Age II. Party health doesn't regenerate automatically after an encounter as it did in Dragon Age II and Dragon Age: Origins, and mage characters will not be able to repeatedly cast, or "spam," healing spells. Similarly, the ability to carry healing items will be limited, to instill a need to adequately prepare for combat and exploration.
  • During fights, the environments may be exploited and manipulated to a greater degree than in Dragon Age II.
  • It is the first game in the series to feature mounts. The dialogue wheel, first featured in Dragon Age II, returns. Like in Dragon Age II, the wheel will display the type of emotion that matches your dialogue choice.

Media

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Videos

References

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