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The Elder Scrolls is a series of role-playing video games developed by Bethesda Softworks. The development of The Elder Scrolls series began in 1992, when the staff of Bethesda Softworks decided to shift the focus of their upcoming Arena from arena combat into role-playing. The team, pulling influences from Ultima Underworld and Dungeons & Dragons, released the massive, open, but ultimately derivative, first-person RPG The Elder Scrolls: Arena in 1994 for DOS PC systems. The game began a tradition of games based on the principles of "being who you want and doing what you want" that has persisted throughout the series' history. To date, there are five titles in the main series of the game. Two expansions were published for The Elder Scrolls III: Morrowind, two more accompanying the The Elder Scrolls IV: Oblivion's installment, and three others for The Elder Scrolls V: Skyrim.


  • The Elder Scrolls maintains a unique, skill-based approach to character advancement. A multitude of skills can be raised through use, and once a character's skills have increased sufficiently, their level increases in reflection of those skills.
  • aesthetic presentation and open-ended adventuring
  • he player can be what the player wants and do what the player wants
  • encourages exploration and reward curiosity
  • choices, in the form of paths taken by the player, to do good, to chase after evil, are left open to the player





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