E3 2015 is (almost) here! We've collected some of the hottest trailers of the year from gaming's biggest event and slapped em all together in one handy spot for you. Make sure to check out our E3 2015 hub page for all the latest news, pics, and more!
Microsoft recently launched a new Tumblr account tied into the story of the upcoming new Halo game, Halo 5 Guardians. The Site details the investigation and reporting of one Benjamin Giraud, a war reporter who has been hired by ONI to document the story of Master Chief.
Details are still vague, but Halo 5’s story seems to center around the idea of the AWOL Master Chief being a traitor of some sort, possibly pursued by the Office of Naval Intelligence and Jameson Locke.
Of course Halo Nation has been documenting the campaign, but there’s still plenty of room for speculation and theories. Check out Halo Nation for more info about the Halo universe, and check out the official Hunt the Truth Tumblr here.
Hunt The Truth is scheduled to be updated …
My Ordinary Process for Crafting Extra-Ordinary Stories Speaker: Kazutaka Kodaka (Spike Chunsoft)
The Danganronpa series is about as weird and unpredictable as it gets. Featuring a group of "ultimate" high school students who have to kill to survive, there's twists and turns all over the place. So how does someone create such appealing characters and retain the element of surprise in their game? Kazutaka Kodaka gave us a peek under the hood at his process.
He began with a brief aside though, comically calling out the poor sales number of the PlayStation Vita in the US:
Attractive characters (Kodaka called the characters out as the most important part) Story that defies expectation One of a kind game mechanics
While the game's characters, scen…
Worlds Collide: Combining Story and Systems in Dragon Age: Inquisition Speakers: Mark Wilson (BioWare), Kaelin Lavallee (BioWare)
Dragon Age Inquisition is inarguably a huge game. With so many moving parts, systems, and such a large story to tell, blending everything together must have been a nightmare. Fortunately, Mark Wilson and Kaelin Lavallee’s talk at GDC15 about melding the game’s systems and narrative made it seem like it was really "just" a massive amount of time, work, and prototyping to get everything right. Even if a few characters blurting out inappropriate text during dramatic moments still rear their heads every now and then.
Mark and Kaelin started off by illustrating the major points of how they wanted the game’s narrative …
Building Fear in Alien Isolation Speakers: Alistair Hope (Creative Assembly)
We had a chance today to hear Alien: Isolation's Creative Director talk about making the game and got to see some prototype footage of some very early builds. The most surprising bit of info that came out of the talk was the fact that in its initial stages, the game was third, not first, person:
The game resembles traditional Survival Horror games (Resident Evil, Dead Space etc.) a lot more strongly in third person, and the heavy cover mechanics give it an almost Gears of War feel. So why did they back away from this design choice?
The team had several reasons, citing that the third person perspective made the player feel like they were controlling an avatar instead …